Ivent Blog

IVENT BLOG

Early conceptual process talk

Posted by: kaloyan in Untagged  on

 

Today I’ll talk about the conceptual process during the creation of “Strength of the Sword”.

 

We started off with the idea that we wish to make a beat ‘em up game that have the classic oldschool (Golden Axe series, Knights of the Round) feel when you play it.

 

At the beginning of the conceptual process our artist made a few concept sketches of environment and some characters so that we can choose the art style of our game. Then we decided to make a short movie as an illustration to the things we are trying to achieve in “Strength of the Sword”. This movie helped us to furthermore see our ideas and the way we want them to be realized in the finished game.

 

In this movie you can notice the grotesque cartoon atmosphere that we are aiming to achieve. You can also notice the presence of combos and special moves for which I can’t talk more at this point. ^^ Some of the enemies that will make their appearance in the game are also included so you can get a glimpse at them as well.

 

Here is the movie so you can enjoy it too.

 

 

 

Be noted that the scenes in this movie are made in the early stages of development and by no means represent the final quality of “Strength of the Sword”. We are doing our best to deliver smooth and fun beat ‘em up experience to the gamers combined with modern 3D technologies. 


The Ivent team

Posted by: kaloyan in Untagged  on

 

The Ivent team is a small (for now) group of people who share a common passion for video games. In the next few lines I’ll introduce you the main people in the Ivent team.

 

Georgi Rakidov a.k.a. Haho – He is the founder of Ivent and the backbone of the studio. As a former part of Dagger Games, Georgi has a background as graphics programmer and game play programmer. He is well aware of the things he’s doing and knows how to achieve his goals.

 

Lubomir Iliev a.k.a. Loc – He has experience in graphics design, 3D animation and visualization. Lubomir is the guy that’ll be responsible for the look and visuals of our games so you can expect excellent quality graphics from them.

 

Kaloyan Ganchev a.k.a. OldschoolBG – He (I mean me) is the creator of Hero’s Tale and has experience in game design and level design. I will be responsible for the game design of our games so if some of them don’t play the way they are supposed to you can blame it on me. ^^

 

There also two other people that I would like to mention here since they helped us a lot in the early stages of creating “Strength of the Sword”.

 

Georgi Strezov – He wrote and recorded the music for the game. He made no compromises in the pursuit of high quality sound for the game.

 

Dean Ivanov – He helped us with some of the programming for the game.

 

I hope you liked the brief introduction of our team members.


About us

Posted by: kaloyan in Untagged  on

 

This is a short description of who we are and what our goals are.

 

The name of our company is Ivent and it was founded in early 2008 in Bulgaria. We are a very small independent team devoted to create high quality video games. We think that the making of video games is a creative process. Our goal is to be in a close contact with gamers all the time and to develop our games together. We also wish to discuss and to follow their advices in the process of making our games. That’s one of the main purposes of this website. The only benchmark of our success will be their satisfaction.

 

Even though our team is small, one of our main goals is to produce high quality games and sell them at a reasonable price.

 

On our website you can keep up with our work by reading the news and the blogs, where members of our team will be giving you information about various events. Have a look at our gallery where you can find concept art, screenshots and wallpapers from our games. We’d be glad to see your ideas, suggestions and comments on our games in the forums.

 

Help us in achieving our most important goal – the creation of high quality games and the building of a game community around them

 

With regards the Ivent team.