Early conceptual process talk

Posted by: kaloyan in Untagged  on Print PDF

 

Today I’ll talk about the conceptual process during the creation of “Strength of the Sword”.

 

We started off with the idea that we wish to make a beat ‘em up game that have the classic oldschool (Golden Axe series, Knights of the Round) feel when you play it.

 

At the beginning of the conceptual process our artist made a few concept sketches of environment and some characters so that we can choose the art style of our game. Then we decided to make a short movie as an illustration to the things we are trying to achieve in “Strength of the Sword”. This movie helped us to furthermore see our ideas and the way we want them to be realized in the finished game.

 

In this movie you can notice the grotesque cartoon atmosphere that we are aiming to achieve. You can also notice the presence of combos and special moves for which I can’t talk more at this point. ^^ Some of the enemies that will make their appearance in the game are also included so you can get a glimpse at them as well.

 

Here is the movie so you can enjoy it too.

 

 

 

Be noted that the scenes in this movie are made in the early stages of development and by no means represent the final quality of “Strength of the Sword”. We are doing our best to deliver smooth and fun beat ‘em up experience to the gamers combined with modern 3D technologies. 

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